Archive
Tile Atlas Margin, Spacing, and Extrusion: A Practical Import Check
Naming Animation Frames So a Game Engine Can Import Them Reliably
Editing a Character Outfit: How to Choose a Mask and Review the Result
Nine-Slice UI Panels: A Practical Test Before You Ship
A Tilemap Handoff: Keep the Picture, Grid, and Game Rules Separate
Scaling Pixel Art: Check the Sampling Path, Not Just the Export Size
How to Review a Generated 2D Attack Animation Before It Reaches Your Game
Estimate Sprite Sheet Memory Before Exporting a Large Atlas
Choose the Camera Before You Ask for a 2D Game Map
Eight-Direction Sprite QA: Facing, Identity and Mirrored Details
Does This Portrait Still Match the Full-Body Master?
Review an Image-to-Prompt Result Before You Reuse It
Unity Sprite Slicing QA: Cell Size, Cell Count and Pivot
Godot SpriteFrames Import QA: Verify the Animation You Actually Built
Duplicate Endpoint or Intentional Hold? Audit a Sprite Loop Seam
GIF Frame Delays vs Game FPS: Preserve the Holds
Transparent PNG Edge QA on Light and Dark Backgrounds
Sprite Alignment QA: A Fixed-Canvas Acceptance Test
Sprite Sheet Export QA: A 12-Frame PNG Audit